Distributed rendering of interactive soft shadows
M. Isard, M. Shand, A. Heirich
Fourth Eurographics Workshop on Parallel Graphics and Visualization, 2002, pp. 71--76.
Abstract: Recently several distributed rendering systems have been developed which exploit a cluster of commodity computers by connecting host graphics cards over a fast network to form a compositing pipeline. This paper introduces a new algorithm which takes advantage of the programmable compositing operators in these systems to improve the performance of rendering multiple shadow-maps, for example to produce approximate soft shadows. With an nVidia GeForce4 Ti graphics card the new algorithm reduces the number of required render nodes by nearly a factor of four compared with a naive approach. We show results that yield interactive-speed rendering of 32 shadows on a 9-node Sepia2a distributed rendering cluster.
@inproceedings{Isard:2002:DRO,
author = {M. Isard and M. Shand and A. Heirich},
title = {Distributed rendering of interactive soft shadows},
booktitle = {Fourth Eurographics Workshop on Parallel Graphics and Visualization},
pages = {71--76},
year = {2002},
}
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