A Real-Time Raster Scan Display for 3-D Graphics
D. Jackél, H. Günther, B. Herwig, H. Rüsseler
Eurographics Workshop on Graphics Hardware, 1989, pp. 213--227.
Abstract: This paper describes the architecture of a raster scan display for real-time visualisation of shaded polygons. A performance of 15-106 Phong shaded pixels per second is a primary goal of a pipelined rendering processor. The performance of the geometry processor, which is responsible for the geometrical transformations, the 3-d clipping and the perspective projection, will exceed 100,000 triangle shaped polygons.Following a survey of the entire 3-d real-time system, we will describe architectural details of the rendering processor. Finally, the main features enabled by the architecture are highlighted.
@inproceedings{Jackel:1989:ARR,
author = {D. Jackél and H. Günther and B. Herwig and H. Rüsseler},
title = {A Real-Time Raster Scan Display for 3-D Graphics},
booktitle = {Eurographics Workshop on Graphics Hardware},
pages = {213--227},
year = {1989},
}
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