A Real Time Rendering System with Normal Vector Shading
D. Jackél, H. Rüsseler
Eurographics Workshop on Graphics Hardware, 1994, pp. 48--57.
Abstract: This paper presents a graphics workstation for real time display of Phong shaded polygons. The applied shading method is based on normal vector interpolation using a precalculated reflectance map. Nearly 40 million pixels and more than 2 million 3 sided polygons per second can be displayed. After giving an overview of the system, we describe the implementation details of the architecture. The normal vector-based shader unit is the focus of this description. In addition, we present a new method for the reduction of Z-buffer initialization time by means of an additional frame counter. Finally, we summarize the performance data of the rendering system and give an outlook ofour future activities in this field.
@inproceedings{Jackel:1994:ART,
author = {D. Jackél and H. Rüsseler},
title = {A Real Time Rendering System with Normal Vector Shading},
booktitle = {Eurographics Workshop on Graphics Hardware},
pages = {48--57},
year = {1994},
}
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