A Real Time Rendering System with Normal Vector Shading
D. Jackél, H. Rüsseler
Eurographics Workshop on Graphics Hardware, 1994, pp. 48--57.
Abstract: This paper presents a graphics workstation for real time display of Phong shaded polygons. The applied shading method is based on normal vector interpolation using a precalculated reflectance map. Nearly 40 million pixels and more than 2 million 3 sided polygons per second can be displayed. After giving an overview of the system, we describe the implementation details of the architecture. The normal vector-based shader unit is the focus of this description. In addition, we present a new method for the reduction of Z-buffer initialization time by means of an additional frame counter. Finally, we summarize the performance data of the rendering system and give an outlook ofour future activities in this field.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH94/048-057.pdf
BibTeX format:
@inproceedings{Jackel:1994:ART,
  author = {D. Jackél and H. Rüsseler},
  title = {A Real Time Rendering System with Normal Vector Shading},
  booktitle = {Eurographics Workshop on Graphics Hardware},
  pages = {48--57},
  year = {1994},
}
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