Automatic generation of consistent shadows for augmented reality
Katrien Jacobs, Jean-Daniel Nahmias, Cameron Angus, Alex Reche Martinez, Céline Loscos, Anthony Steed
Graphics Interface 2005, May 2005, pp. 113--120.
Abstract: In the context of mixed reality, it is difficult to simulate shadow interaction between real and virtual objects when only an approximate geometry of the real scene and the light source is known. In this paper, we present a real-time rendering solution to simulate colour-consistent virtual shadows in a real scene. The rendering consists of a three-step mechanism: shadow detection, shadow protection and shadow generation. In the shadow detection step, the shadows due to real objects are automatically identified using the texture information and an initial estimate of the shadow region. In the next step, a protection mask is created to prevent further rendering in those shadow regions. Finally, the virtual shadows are generated using shadow volumes and a pre-defined scaling factor that adapts the intensity of the virtual shadows to the real shadow. The procedure detects and generates shadows in real time, consistent with those already present in the scene and offers an automatic and real-time solution for common illumination, suitable for augmented reality.
BibTeX format:
@inproceedings{Jacobs:2005:AGO,
  author = {Katrien Jacobs and Jean-Daniel Nahmias and Cameron Angus and Alex Reche Martinez and Céline Loscos and Anthony Steed},
  title = {Automatic generation of consistent shadows for augmented reality},
  booktitle = {Graphics Interface 2005},
  pages = {113--120},
  month = may,
  year = {2005},
}
Search for more articles by Katrien Jacobs.
Search for more articles by Jean-Daniel Nahmias.
Search for more articles by Cameron Angus.
Search for more articles by Alex Reche Martinez.
Search for more articles by Céline Loscos.
Search for more articles by Anthony Steed.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."