PolyDepth: Real-time penetration depth computation using iterative contact-space projection
Changsoo Je, Min Tang, Youngeun Lee, Minkyoung Lee, Young J. Kim
In ACM Transactions on Graphics, 31(1), January 2012.
Abstract: We present a real-time algorithm that finds the Penetration Depth (PD) between general polygonal models based on iterative and local optimization techniques. Given an in-collision configuration of an object in configuration space, we find an initial collision-free configuration using several methods such as centroid difference, maximally clear configuration, motion coherence, random configuration, and sampling-based search. We project this configuration on to a local contact space using a variant of continuous collision detection algorithm and construct a linear convex cone around the projected configuration. We then formulate a new projection of the in-collision configuration onto the convex cone as a Linear Complementarity Problem (LCP), which we solve using a type of Gauss-Seidel iterative algorithm. We repeat this procedure until a locally optimal PD is obtained. Our algorithm can process complicated models consisting of tens of thousands triangles at interactive rates.
Keyword(s): Animation, collision detection, dynamics, penetration depth, polygon-soups
Article URL: http://dx.doi.org/10.1145/2077341.2077346
BibTeX format:
@article{Je:2012:PRP,
  author = {Changsoo Je and Min Tang and Youngeun Lee and Minkyoung Lee and Young J. Kim},
  title = {PolyDepth: Real-time penetration depth computation using iterative contact-space projection},
  journal = {ACM Transactions on Graphics},
  volume = {31},
  number = {1},
  pages = {5:1--5:14},
  month = jan,
  year = {2012},
}
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