A Rapid Hierarchical Rendering Technique for Translucent Materials
Henrik Wann Jensen, Juan Buhler
In ACM Transactions on Graphics, 21(3), July 2002.
Abstract: This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scattering inside the material. This is done by splitting the evaluation into two passes, where the first pass consists of computing the irradiance at selected points on the surface. The second pass uses a rapid hierarchical integration technique to evaluate a diffusion approximation based on the irradiance samples. This approach is substantially faster than previous methods for rendering translucent materials, and it has the advantage that it integrates seamlessly with both scanline rendering and global illumination methods. We show several images and animations from our implementation that demonstrate that the approach is both fast and robust, making it suitable for rendering translucent materials in production.
Keyword(s): Subsurface scattering, BSSRDF, reflection models,light transport, diffusion theory, global illumination, realistic imagesynthesis
@article{Jensen:2002:ARH,
author = {Henrik Wann Jensen and Juan Buhler},
title = {A Rapid Hierarchical Rendering Technique for Translucent Materials},
journal = {ACM Transactions on Graphics},
volume = {21},
number = {3},
pages = {576--581},
month = jul,
year = {2002},
}
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