Scene-motion thresholds during head yaw for immersive virtual environments
Jason Jerald, Mary Whitton, Frederick P. Brooks, Jr.
In ACM Transactions on Applied Perception, 9(1), March 2012.
Abstract: In order to better understand how scene motion is perceived in immersive virtual environments, we measured scene-motion thresholds under different conditions across three experiments. Thresholds were measured during quasi-sinusoidal head yaw, single left-to-right or right-to-left head yaw, different phases of head yaw, slow to fast head yaw, scene motion relative to head yaw, and two scene-illumination levels. We found that across various conditions (1) thresholds are greater when the scene moves with head yaw (corresponding to gain $<$1.0) than when the scene moves against head yaw (corresponding to gain $>$1.0), and (2) thresholds increase as head motion increases.
Keyword(s): Psychophysics, head motion, latency, redirected walking, scene-motion thresholds
@article{Jerald:2012:STD,
author = {Jason Jerald and Mary Whitton and Frederick P. Brooks, Jr.},
title = {Scene-motion thresholds during head yaw for immersive virtual environments},
journal = {ACM Transactions on Applied Perception},
volume = {9},
number = {1},
pages = {4:1--4:23},
month = mar,
year = {2012},
}
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