Automatic impostor placement for guaranteed frame rates and low memory requirements
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer
Symposium on Interactive 3D Graphics and Games, April 2005, pp. 103--110.
Abstract: Impostors are image-based primitives commonly used to replace complex geometry in order to reduce the rendering time needed for displaying complex scenes. However, a big problem is the huge amount of memory required for impostors. This paper presents an algorithm that automatically places impostors into a scene so that a desired frame rate and image quality is always met, while at the same time not requiring enormous amounts of impostor memory. The low memory requirements are provided by a new placement method and through the simultaneous use of other acceleration techniques like visibility culling and geometric levels of detail.
@inproceedings{Jeschke:2005:AIP,
author = {Stefan Jeschke and Michael Wimmer and Heidrun Schumann and Werner Purgathofer},
title = {Automatic impostor placement for guaranteed frame rates and low memory requirements},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {103--110},
month = apr,
year = {2005},
}
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