Screen-Space Perceptual Rendering of Human Skin
Jorge Jimenez, Veronica Sundstedt, Diego Gutierrez
In ACM Transactions on Applied Perception, 6(4), September 2009.
Abstract: We propose a novel skin shader which translates the simulation of subsurface scattering from texture space to a screen-space diffusion approximation. It naturally scales well while maintaining a perceptually plausible result. This technique allows us to ensure real-time performance even when several characters may appear on screen at the same time. The visual realism of the resulting images is validated using a subjective psychophysical preference experiment. Our results show that, independent of distance and light position, the images rendered using our novel shader have as high visual realism as a previously developed physically-based shader.
Keyword(s): Real-time skin rendering, perception, psychophysics
@article{Jimenez:2009:SPR,
author = {Jorge Jimenez and Veronica Sundstedt and Diego Gutierrez},
title = {Screen-Space Perceptual Rendering of Human Skin},
journal = {ACM Transactions on Applied Perception},
volume = {6},
number = {4},
pages = {23:1--23:15},
month = sep,
year = {2009},
}
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