Linear-Time Poisson-Disk Patterns
Thouis R. Jones, David R. Karger
In Journal of Graphics, GPU, and Game Tools, 15(3), 2011.
Abstract: We present an algorithm for generating Poisson-disk patterns taking O(N) time to generate N points. The method is based on a grid of regions that can contain no more than one point in the final pattern, and which uses an explicit model of point-arrival times under a uniform Poisson process.
@article{Jones:2011:LPP,
author = {Thouis R. Jones and David R. Karger},
title = {Linear-Time Poisson-Disk Patterns},
journal = {Journal of Graphics, GPU, and Game Tools},
volume = {15},
number = {3},
pages = {177--182},
year = {2011},
}
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