Head Shop: Generating Animated Head Models with Anatomical Structure
Kolja Kähler, Jörg Haber, Hitoshi Yamauchi, Hans-Peter Seidel
Symposium on Computer Animation, July 2002, pp. 55--64.
Abstract: We present a versatile construction and deformation method for head models with anatomical structure, suitable for real-time physics-based facial animation. The model is equipped with landmark data on skin and skull, which allows us to deform the head in anthropometrically meaningful ways. On any deformed model, the underlying muscle and bone structure is adapted as well, such that the model remains completely animatable using the same muscle contraction parameters. We employ this general technique to fit a generic head model to imperfect scan data, and to simulate head growth from early childhood to adult age.
Keyword(s): Biological Modeling, Deformations, Facial Animation,Geometric Modeling, Morphing, Physically Based Animation
Article URL: http://doi.acm.org/10.1145/545261.545271
BibTeX format:
@inproceedings{Kaehler:2002:HSG,
  author = {Kolja Kähler and Jörg Haber and Hitoshi Yamauchi and Hans-Peter Seidel},
  title = {Head Shop: Generating Animated Head Models with Anatomical Structure},
  booktitle = {Symposium on Computer Animation},
  pages = {55--64},
  month = jul,
  year = {2002},
}
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