Geometry-based Muscle Modeling for Facial Animation
Kolja Kähler, Jörg Haber, Hans-Peter Seidel
Graphics Interface 2001, June 2001, pp. 37--46.
Abstract: We present a muscle model and methods for muscle construction that allow to easily create animatable facial models from given face geometry. Using our editing tool, one can interactively specify coarse outlines of the muscles, which are then automatically created to fit the face geometry.

Our muscle model incorporates different types of muscles and the effects of bulging and intertwining muscle fibers. The influence of muscle contraction onto the skin is simulated using a mass-spring system that connects the skull, muscle, and skin layers of our model.
Article URL: http://www.graphicsinterface.org/proceedings/2001/103/paper103.pdf
BibTeX format:
@inproceedings{Kahler:2001:GMM,
  author = {Kolja Kähler and Jörg Haber and Hans-Peter Seidel},
  title = {Geometry-based Muscle Modeling for Facial Animation},
  booktitle = {Graphics Interface 2001},
  pages = {37--46},
  month = jun,
  year = {2001},
}
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