VoxelCache: A Cache-Based Memory Architecture for Volume Graphics
U. Kanus, G. Wetekam, J. Hirche
Graphics Hardware, 2003, pp. 76--83.
Abstract: This paper presents a cache-based memory architecture for volume graphics. We describe the memory organization and cache logic to implement a voxel cache based on 43 voxel blocks. We show an efficient prefetching scheme that increases the cache hit ratio to more than 98% in most cases. The performance of the memory system with different types of external memory is demonstrated by a cycle accurate C++ simulation. The VoxelCache memory architecture is designed to be easily adapted to different memory technologies, because all volume graphics specific parts of the memory system are encapsulated inside the on-chip cache. The design is targeted at implementation on off-the-shelf reconfigurable hardware.
@inproceedings{Kanus:2003:VAC,
author = {U. Kanus and G. Wetekam and J. Hirche},
title = {VoxelCache: A Cache-Based Memory Architecture for Volume Graphics},
booktitle = {Graphics Hardware},
pages = {76--83},
year = {2003},
}
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