Procedural locomotion of multilegged characters in dynamic environments
Ahmad Abdul Karim, Thibaut Gaudin, Alexandre Meyer, Axel Buendia, Saida Bouakaz
In Computer Animation and Virtual Worlds, 24(1), 2013.
Abstract: We present a fully procedural method capable of generating in real time a wide range of locomotion for multilegged characters in a dynamic environment, without using any motion data. The system consists of several independent blocks: a Character Controller, a Gait/Tempo Manager, a three-dimensional (3D) Path Constructor, and a Footprints Planner. The four modules work cooperatively to calculate in real time the footprints and the 3D trajectories of the feet and the pelvis. Our system can animate dozens of creatures using dedicated level of details techniques and is totally controllable allowing the user to design a multitude of locomotion styles through a user-friendly interface. The result is a complete lower body animation that is sufficient for most of the chosen multilegged characters: arachnids, insects, imaginary n-legged robots, and so on.
Keyword(s): procedural animation, level of details, multilegged characters, dynamic environments
Article URL: http://dx.doi.org/10.1002/cav.1467
BibTeX format:
@article{Karim:2013:PLO,
  author = {Ahmad Abdul Karim and Thibaut Gaudin and Alexandre Meyer and Axel Buendia and Saida Bouakaz},
  title = {Procedural locomotion of multilegged characters in dynamic environments},
  journal = {Computer Animation and Virtual Worlds},
  volume = {24},
  number = {1},
  pages = {3--15},
  year = {2013},
}
Search for more articles by Ahmad Abdul Karim.
Search for more articles by Thibaut Gaudin.
Search for more articles by Alexandre Meyer.
Search for more articles by Axel Buendia.
Search for more articles by Saida Bouakaz.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."