3D Mesh Compression Using Fixed Spectral Bases
Zachi Karni, Craig Gotsman
Graphics Interface 2001, June 2001, pp. 1--8.
Abstract: We show how to use fixed bases for efficient spectral compression of 3D meshes. In contrast with compres-sion using variable bases, this permits efficient decoding of the mesh. The coding procedure involves efficient mesh augmentation and generation of a neighborhood-preserving mapping between the vertices of a 3D mesh with arbitrary connectivity and those of a 6-regular mesh.
Article URL: http://www.graphicsinterface.org/proceedings/2001/131/paper131.pdf
BibTeX format:
@inproceedings{Karni:2001:3MC,
  author = {Zachi Karni and Craig Gotsman},
  title = {3D Mesh Compression Using Fixed Spectral Bases},
  booktitle = {Graphics Interface 2001},
  pages = {1--8},
  month = jun,
  year = {2001},
}
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