An Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics System
S. Karpf, C. Chaillou
Eurographics Workshop on Graphics Hardware, 1992, pp. 158--169.
Abstract: We present in this paper the IMOGENE II system, a massively parallelMulti-SIMD graphics system. This architecture uses a new rasterization scheme combining Object Parallelism and Parallel Virtual Buffers. This scheme leads to a better efficiency than other massively parallel SHvlD systems, and allows a cost-effective, powerful and easily expandable system to be designed. The system consists of several SIMD ScanConversionPipelines each connected to a Multi-Level Virtual Buffer, a Shading Unitcomputing true Phong Shading, a Virtual Accumulation Frame Buffer for anti-aliasing,and a. classical Frame Buffer.
@inproceedings{Karpf:1992:AEM,
author = {S. Karpf and C. Chaillou},
title = {An Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics System},
booktitle = {Eurographics Workshop on Graphics Hardware},
pages = {158--169},
year = {1992},
}
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