Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees
Tero Karras
High-Performance Graphics, 2012, pp. 33--37.
Abstract: A number of methods for constructing bounding volume hierarchies and point-based octrees on the GPU are based on the idea of ordering primitives along a space-filling curve. A major shortcoming with these methods is that they construct levels of the tree sequentially, which limits the amount of parallelism that they can achieve. We present a novel approach that improves scalability by constructing the entire tree in parallel. Our main contribution is an in-place algorithm for constructing binary radix trees, which we use as a building block for other types of trees.
@inproceedings{Karras:2012:MPI,
author = {Tero Karras},
title = {Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees},
booktitle = {High-Performance Graphics},
pages = {33--37},
year = {2012},
}
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