Coherent noise for non-photorealistic rendering
Michael Kass, Davide Pesare
In ACM Transactions on Graphics, 30(4), July 2011.
Abstract: A wide variety of non-photorealistic rendering techniques make use of random variation in the placement or appearance of primitives. In order to avoid the "shower-door" effect, this random variation should move with the objects in the scene. Here we present coherent noise tailored to this purpose. We compute the coherent noise with a specialized filter that uses the depth and velocity fields of a source sequence. The computation is fast and suitable for interactive applications like games.
Keyword(s): noise, non-photorealistic rendering, painterly rendering
Article URL: http://dx.doi.org/10.1145/2010324.1964925
BibTeX format:
@article{Kass:2011:CNF,
  author = {Michael Kass and Davide Pesare},
  title = {Coherent noise for non-photorealistic rendering},
  journal = {ACM Transactions on Graphics},
  volume = {30},
  number = {4},
  pages = {30:1--30:6},
  month = jul,
  year = {2011},
}
Search for more articles by Michael Kass.
Search for more articles by Davide Pesare.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."