Coherent noise for non-photorealistic rendering
Michael Kass, Davide Pesare
In ACM Transactions on Graphics, 30(4), July 2011.
Abstract: A wide variety of non-photorealistic rendering techniques make use of random variation in the placement or appearance of primitives. In order to avoid the "shower-door" effect, this random variation should move with the objects in the scene. Here we present coherent noise tailored to this purpose. We compute the coherent noise with a specialized filter that uses the depth and velocity fields of a source sequence. The computation is fast and suitable for interactive applications like games.
Keyword(s): noise, non-photorealistic rendering, painterly rendering
@article{Kass:2011:CNF,
author = {Michael Kass and Davide Pesare},
title = {Coherent noise for non-photorealistic rendering},
journal = {ACM Transactions on Graphics},
volume = {30},
number = {4},
pages = {30:1--30:6},
month = jul,
year = {2011},
}
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