The voxblt Engine: A Voxel Frame Buffer Processor
Arie Kaufman
Eurographics Workshop on Graphics Hardware, 1988, pp. 85--102.
Abstract: The voxblt Engine (vE) is a 3D frame-buffer processor which manipulates and processes "3D bitmaps" (voxel maps) stored in a cubic frame buffer of voxels. The vE is the 3D counterpart of the 20 frame buffer processor, which is an extended version of the 20 bitbl/ and RasterOps engines.The primitives of the vE are subcubes of the cubic frame buffer and are of three kinds: rooms (3D windows), jacks (3D cursors), and figurines (3D ,cons). In addition to manipUlating these primitives, the vE also serves as a monitor for interaction, as an interfaoe for 3D input devices, and as a channel for inputling into the cubic frame buffer 3D voxel images from either 3D scanners or a voxel image database. The vE has been developed as part of the CUBE system, In which it operates as an Independent processor executing its own commands stored in a 3D frame-buffer display list. A room manager, which is the 3D counterpart of the 20 Window manager, has been implemented on top cf the vE.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH88/085-102.pdf
BibTeX format:
@inproceedings{Kaufman:1988:TVE,
  author = {Arie Kaufman},
  title = {The voxblt Engine: A Voxel Frame Buffer Processor},
  booktitle = {Eurographics Workshop on Graphics Hardware},
  pages = {85--102},
  year = {1988},
}
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