Real-Time Halftoning
Jan Kautz, Hans-Peter Seidel
In Journal of Graphics Tools, 7(4), 2002.
Abstract: We present a real-time hardware accelerated method for rendering objects using halftoning. It is solely based on texture mapping and creates the impression of a printed image, although the lighting and objects can be changed and manipulated on the fly.
@article{Kautz:2002:RTH,
author = {Jan Kautz and Hans-Peter Seidel},
title = {Real-Time Halftoning},
journal = {Journal of Graphics Tools},
volume = {7},
number = {4},
pages = {27--31},
year = {2002},
}
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