Efficient Shadow Antialiasing Using an A-Buffer
Brett Keating
In Journal of Graphics Tools, 4(3), 1999.
Abstract: The Z-buffer shadow algorithm is a popular method for producing hard shadows. However, antialiasing of the shadow edges is necessary. This paper provides a new technique for antialiasing of shadow edges that is based on the A-buffer hidden-surface algorithm, which uses bitmasks to describe the area of a pixel occupied by an object. Compared to percentage-closer filtering, which is the standard method for antialiasing shadow edges, the new technique is much faster and has no noisiness present in the blurred regions.
@article{Keating:1999:ESA,
author = {Brett Keating},
title = {Efficient Shadow Antialiasing Using an A-Buffer},
journal = {Journal of Graphics Tools},
volume = {4},
number = {3},
pages = {23--33},
year = {1999},
}
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