CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience
Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr.
Symposium on Interactive 3D Graphics, March 2001, pp. 85--94.
Abstract: CavePainting is an artistic medium that uses a 3D analog of 2D brush strokes to create 3D works of art in a fully immersive Cave environment. Physical props and gestures are used to provide an intuitive interface for artists who may not be familiar with virtual reality. The system is designed to take advantage of the 8 ft. × 8 ft. × 8 ft. space in which the artist works. CavePainting enables the artist to create a new type of art and provides a novel approach to viewing this art after it has been created. In this paper, we describe Cave-Painting's 3D brush strokes, color pickers, artwork viewing mode, and interface. We also present several works of art created using the system along with feedback from artists. Artists are excited about this form of art and the gestural, full-body experience of creating it.
Keyword(s): TOG, TOG, gestures, tangible user interface, Cave
BibTeX format:
@inproceedings{Keefe:2001:CAF,
  author = {Daniel F. Keefe and Daniel Acevedo Feliz and Tomer Moscovich and David H. Laidlaw and Joseph J. LaViola Jr.},
  title = {CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience},
  booktitle = {Symposium on Interactive 3D Graphics},
  pages = {85--94},
  month = mar,
  year = {2001},
}
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