Instant Radiosity
Alexander Keller
Proceedings of SIGGRAPH 97, August 1997, pp. 49--56.
Abstract: We present a fundamental procedure for instant rendering from the radiance equation. Operating directly on the textured scene description, the very efficient and simple algorithm produces photorealistic images without any finite element kernel or solution discretization of the underlying integral equation. Rendering rates of a few seconds are obtained by exploiting graphics hardware, the deterministic technique of the quasi-random walk for the solution of the global illumination problem, and the new method of jittered low discrepancy sampling.
Keyword(s): Radiance equation, radiosity, shading, Monte Carlo integration, quasi-Monte Carlo integration, quasi-random walk, jittered low discrepancy sampling, hardware, accumulation buffer, realtime rendering algorithms, photorealism
@inproceedings{Keller:1997:IR,
author = {Alexander Keller},
title = {Instant Radiosity},
booktitle = {Proceedings of SIGGRAPH 97},
pages = {49--56},
month = aug,
year = {1997},
}
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