Fast Penetration Depth Computation For Physically-based Animation
Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha
Symposium on Computer Animation, July 2002, pp. 23--32.
Abstract: We present a novel and fast algorithm to compute penetration depth (PD) between two polyhedral models for physically-based animation. Given two overlapping polyhedra, it computes the minimal translation distance to separate them using a combination of objectspace and image-space techniques. The algorithm computes pairwise Minkowski sums of decomposed convex pieces and performs a closest point query using rasterization hardware. It uses bounding volume hierarchies, object-space and image-space culling algorithms to further accelerate the computation and refines the estimated PD in a hierarchical manner. We demonstrate its application to contact response computation and a time-stepping method for dynamic simulation.
Keyword(s): Collision detection, Graphics hardware, Imagespace computations, Dynamics simulation, Geometric modeling, Robotics
@inproceedings{Kim:2002:FPD,
author = {Young J. Kim and Miguel A. Otaduy and Ming C. Lin and Dinesh Manocha},
title = {Fast Penetration Depth Computation For Physically-based Animation},
booktitle = {Symposium on Computer Animation},
pages = {23--32},
month = jul,
year = {2002},
}
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