Device-based decision-making for adaptation of three-dimensional content
Hyung Seok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann
In The Visual Computer, 22(5), 2006.
Abstract: The goal of this research was the creation of an adaptation mechanism for the delivery of three-dimensional content. The adaptation of content, for various network and terminal capabilities --- as well as for different user preferences, is a key feature that needs to be investigated. Current state-of-the art research of the adaptation shows promising results for specific tasks and limited types of content, but is still not well-suited for massive heterogeneous environments. In this research, we present a method for transmitting adapted three-dimensional content to multiple target devices. This paper presents some theoretical and practical methods for adapting three-dimensional content, which includes shapes and animation. We also discuss practical details of the integration of our methods into MPEG-21 and MPEG-4 architectures.
Keyword(s): Multi-resolution model, Virtual human animation, Content adaption, Benchmarking, MPEG-21
@article{Kim:2006:DDF,
author = {Hyung Seok Kim and Chris Joslin and Thomas Di Giacomo and Stephane Garchery and Nadia Magnenat-Thalmann},
title = {Device-based decision-making for adaptation of three-dimensional content},
journal = {The Visual Computer},
volume = {22},
number = {5},
pages = {332--345},
year = {2006},
}
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