Pose space parameterization and style transfer of skin deformation
Jong-Hyuk Kim, Jung-Ju Choi, Christoph M. Hoffmann
In Computer Animation and Virtual Worlds, 22(6), 2011.
Abstract: We present a technique to parameterize skin deformation by skeletal motion and to transfer the deformation style from one character to another. We decompose skin deformation into time-varying signals and basis matrices by using dimension reduction techniques and then approximate the time-varying signals by using radial basis functions with respect to joint angles that define skeletal motion. This decomposition reduces the size of deformation data to a small number of time-varying signals that represent the complex role of muscle action. The subsequent parameterization yields a fast and intuitive control of characters; thus, it allows us to construct faithful skin deformations quickly as skeletal bones move. The representation of our parameterization allows us to capture and transfer a derived deformation style to another skeleton-skin structure without considering the input dimension of the deformation data. This style transfer can be used as a basis for realistically animating variants of sample characters that have the same skeletal topology. Parameterization of skin deformation and its style transfer can be performed within a small amount of error once the preprocessing time and control of the deformation is carried out in real time by our graphics processing unit implementation.
Keyword(s): skin deformation, parameterization, style transfer
@article{Kim:2011:PSP,
author = {Jong-Hyuk Kim and Jung-Ju Choi and Christoph M. Hoffmann},
title = {Pose space parameterization and style transfer of skin deformation},
journal = {Computer Animation and Virtual Worlds},
volume = {22},
number = {6},
pages = {511--518},
year = {2011},
}
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