Adaptive surface splatting for facial rendering
Hyeon-Joong Kim, A. Cengiz Öztireli, Markus Gross, Soo-Mi Choi
In Computer Animation and Virtual Worlds, 23(3-4), 2012.
Abstract: Recent advances in facial scanning technology provide highly detailed faces, including fine wrinkles. However, because of the increasing complexity of the resulting models, it is necessary to reduce the amount of data while preserving small-scale facial features. In this paper, we propose a new adaptive surface splatting method to reduce the number of splats by optimizing the size and shape of splats using geometric and color information. Using the optimized splats, we can improve the rendering quality, especially in the visually sensitive feature areas. Our adaptive surface splatting is very effective to render massive facial data on tablet PCs or smartphones.
Keyword(s): point-based rendering, surface splatting, facial rendering, spectral sampling
@article{Kim:2012:ASS,
author = {Hyeon-Joong Kim and A. Cengiz Öztireli and Markus Gross and Soo-Mi Choi},
title = {Adaptive surface splatting for facial rendering},
journal = {Computer Animation and Virtual Worlds},
volume = {23},
number = {3-4},
pages = {363--373},
year = {2012},
}
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