Realtime Performance Animation Using Sparse 3D Motion Sensors
Jongmin Kim, Yeongho Seol, Jehee Lee
Motion in Games, November 2012, pp. 31--42.
Abstract: This paper presents a realtime performance animation system that reproduces full-body character animation based on sparse 3D motion sensors on the performer. Producing faithful character animation from this setting is a mathematically ill-posed problem because input data from the sensors is not sufficient to determine the full degrees of freedom of a character. Given the input data from 3D motion sensors, we pick similar poses from the motion database and build an online local model that transforms the low-dimensional input signal into a high-dimensional character pose. Kernel CCA (Canonical Correlation Analysis)-based regression is employed as the model, which effectively covers a wide range of motion. Examples show that various human motions are naturally reproduced by our method.
@incollection{Kim:2012:RPA,
author = {Jongmin Kim and Yeongho Seol and Jehee Lee},
title = {Realtime Performance Animation Using Sparse 3D Motion Sensors},
booktitle = {Motion in Games},
pages = {31--42},
month = nov,
year = {2012},
}
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