WYSIWYG stereo painting
Yongjin Kim, Holger Winnemöller, Seungyong Lee
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 169--176.
Abstract: Despite increasing popularity of stereo capture and display systems, creating stereo artwork remains a challenge. This paper presents a stereo painting system, which enables effective from-scratch creation of high-quality stereo artwork. A key concept of our system is a stereo layer, which is composed of two RGBAd (RGBA + depth) buffers. Stereo layers alleviate the need for fully formed representational 3D geometry required by most existing 3D painting systems, and allow for simple, essential depth specification. RGBAd buffers also provide scalability for complex scenes by minimizing the dependency of stereo painting updates on the scene complexity. For interaction with stereo layers, we present stereo paint and stereo depth brushes, which manipulate the photometric (RGBA) and depth buffers of a stereo layer, respectively. In our system, painting and depth manipulation operations can be performed in arbitrary order with real-time visual feedback, providing a flexible WYSIWYG workflow for stereo painting. Comments from artists and experimental results demonstrate that our system effectively aides in the creation of compelling stereo paintings.
Article URL: http://dx.doi.org/10.1145/2448196.2448223
BibTeX format:
@inproceedings{Kim:2013:WSP,
  author = {Yongjin Kim and Holger Winnemöller and Seungyong Lee},
  title = {WYSIWYG stereo painting},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {169--176},
  month = mar,
  year = {2013},
}
Search for more articles by Yongjin Kim.
Search for more articles by Holger Winnemöller.
Search for more articles by Seungyong Lee.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."