Free-form motion processing
Scott Kircher, Michael Garland
In ACM Transactions on Graphics, 27(2), April 2008.
Abstract: Motion is the center of attention in many applications of computer graphics. Skeletal motion for articulated characters can be processed and altered in a variety of ways to increase the versatility of each motion clip. However, analogous techniques have not yet been developed for free-form deforming surfaces like cloth and faces. Given the time-consuming nature of producing each free-form motion clip, the ability to alter and reuse free-form motion would be very desirable. We present a novel method for processing free-form motion that opens up a broad range of possible motion alterations including motion blending, keyframe insertion, and temporal signal processing. Our method is based on a simple yet powerful differential surface representation that is invariant under rotation and translation and which is well suited for surface editing in both space and time.
Keyword(s): Deforming surfaces, mesh editing, motion blending, motion editing,rotation-invariant surface representation, temporal signal processing
@article{Kircher:2008:FMP,
author = {Scott Kircher and Michael Garland},
title = {Free-form motion processing},
journal = {ACM Transactions on Graphics},
volume = {27},
number = {2},
pages = {12:1--12:13},
month = apr,
year = {2008},
}
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