Fluid animation with dynamic meshes
Bryan M. Klingner, Bryan E. Feldman, Nuttapong Chentanez, James F. O'Brien
In ACM Transactions on Graphics, 25(3), July 2006.
Abstract: This paper presents a method for animating fluid using unstructured tetrahedral meshes that change at each time step. We show that meshes that conform well to changing boundaries and that focus computation in the visually important parts of the domain can be generated quickly and reliably using existing techniques. We also describe a new approach to two-way coupling of fluid and rigid bodies that, while general, benefits from remeshing. Overall, the method provides a flexible environment for creating complex scenes involving fluid animation.
Keyword(s): computational fluid dynamics, natural phenomena, physically based animation
@article{Klingner:2006:FAW,
author = {Bryan M. Klingner and Bryan E. Feldman and Nuttapong Chentanez and James F. O'Brien},
title = {Fluid animation with dynamic meshes},
journal = {ACM Transactions on Graphics},
volume = {25},
number = {3},
pages = {820--825},
month = jul,
year = {2006},
}
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