Parallel Longest Common Subsequence using Graphics Hardware
John Kloetzli, Brian Strege, Jonathan Decker, Marc Olano
Eurographics Symposium on Parallel Graphics and Visualization, 2008, pp. 57--64.
Abstract: We present an algorithm for solving the Longest Common Subsequence problem using graphics hardware accel- eration. We identify a parallel memory access pattern which enables us to run efficiently on multiple layers of parallel hardware by matching each layer to the best sub-algorithm, which is determined using a mix of theoretical and experimental data including knowledge of the specific hardware and memory structure of each layer. We implement a linear-space, cache-coherent algorithm on the CPU, using a two-level algorithm on the GPU to com- pute subproblems quickly. The combination of all three running on a CPU/GPU pair is a fast, flexible and scalable solution to the Longest Common Subsequence problem. Our design method is applicable to other algorithms in the Gaussian Elimination Paradigm, and can be generalized to more levels of parallel computation such as GPU clusters.
Article URL: http://dx.doi.org/10.2312/EGPGV/EGPGV08/057-064
BibTeX format:
@inproceedings{Kloetzli:2008:PLC,
  author = {John Kloetzli and Brian Strege and Jonathan Decker and Marc Olano},
  title = {Parallel Longest Common Subsequence using Graphics Hardware},
  booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
  pages = {57--64},
  year = {2008},
}
Search for more articles by John Kloetzli.
Search for more articles by Brian Strege.
Search for more articles by Jonathan Decker.
Search for more articles by Marc Olano.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."