A General Framework for Mesh Decimation
Leif Kobbelt, Swen Campagna, Hans-Peter Seidel
Graphics Interface '98, June 1998, pp. 43--50.
Abstract: The decimation of highly detailed meshes has emerged as an important issue in many computer graphics related fields. A whole library of different algorithms has been proposed in the literature. By carefully investigating such algorithms, we can derive a generic structure for mesh reduction schemes which is analogous to a class of greedy-algorithms for heuristic optimization. Particular instances of this algorithmic template allow to adapt to specific target applications. We present a new mesh reduction algorithm which clearly reflects this meta scheme and efficiently generates decimated high quality meshes while observing global error bounds.
@inproceedings{Kobbelt:1998:AGF,
author = {Leif Kobbelt and Swen Campagna and Hans-Peter Seidel},
title = {A General Framework for Mesh Decimation},
booktitle = {Graphics Interface '98},
pages = {43--50},
month = jun,
year = {1998},
}
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