Warping virtual space for low-cost haptic feedback
Luv Kohli
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 195--195.
Abstract: With the introduction of the Nintendo Wii, Playstation Move, and Microsoft Kinect, gaming and virtual reality technologies have begun to merge. These technologies have enabled low-cost, more-natural interaction with games and virtual environments (VEs). However, the sense of touch is usually missing. Interacting with virtual objects often means holding a hand in the air, which can be tiring if done for long. I present a technique to turn simple objects into haptic surfaces for virtual objects, extending earlier work on Redirected Touching [Kohli et al. 2012].
Article URL: http://dx.doi.org/10.1145/2448196.2448243
BibTeX format:
@inproceedings{Kohli:2013:WVS,
  author = {Luv Kohli},
  title = {Warping virtual space for low-cost haptic feedback},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {195--195},
  month = mar,
  year = {2013},
}
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