Texture Mapping Techniques for Volumetric Mesostructure
Charalampos Koniaris, Darren Cosker, Xiaosong Yang, Kenny Mitchell
In Journal of Computer Graphics Techniques(JCGT), 3(1), January 2014.
Abstract: Representation and rendering of volumetric mesostructure using texture mapping can potentially allow the display of highly detailed, animated surfaces at a low performance cost. Given the need for consistently more detailed and dynamic worlds rendered in real-time, volumetric texture mapping now becomes an area of great importance.

In this survey, we review the developments of algorithms and techniques for representing volumetric mesostructure as texture-mapped detail. Our goal is to provide researchers with an overview of novel contributions to volumetric texture mapping as a starting point for further research and developers with a comparative review of techniques, giving insight into which methods would be fitting for particular tasks.

We start by defining the scope of our domain and provide background information regarding mesostructure and volumetric texture mapping. Existing techniques are assessed in terms of content representation and storage as well as quality and performance of parameterization and rendering. Finally, we provide insights to the field and opportunities for research directions in terms of real-time volumetric texture-mapped surfaces under deformation.
Article URL: http://jcgt.org/published/0003/01/02/
BibTeX format:
@article{Koniaris:2014:TMT,
  author = {Charalampos Koniaris and Darren Cosker and Xiaosong Yang and Kenny Mitchell},
  title = {Texture Mapping Techniques for Volumetric Mesostructure},
  journal = {Journal of Computer Graphics Techniques(JCGT)},
  volume = {3},
  number = {1},
  pages = {18--59},
  month = jan,
  year = {2014},
}
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