Coherent Out-of-Core Point-Based Global Illumination
Janne Kontkanen, Eric Tabellion, Ryan S. Overbeck
In Computer Graphics Forum, 30(4), June 2011.
Abstract: We describe a new technique for coherent out-of-core point-based global illumination and ambient occlusion. Point-based global illumination (PBGI) is used in production to render tremendously complex scenes, so in-core storage of point and octree data structures quickly becomes a problem. However, a simple out-of-core extension of a classical top-down octree building algorithm would be extremely inefficient due to large amount of I/O required. Our method extends previous PBGI algorithms with an out-of-core technique that uses minimal I/O and stores data on disk compactly and in coherent chunks for later access during shading. Using properties of a space-filling Z-curve, we are able to preprocess the data in two passes: an external ID-sort and an octree construction pass.
@article{Kontkanen:2011:COP,
author = {Janne Kontkanen and Eric Tabellion and Ryan S. Overbeck},
title = {Coherent Out-of-Core Point-Based Global Illumination},
journal = {Computer Graphics Forum},
volume = {30},
number = {4},
pages = {1353--1360},
month = jun,
year = {2011},
}
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