Art-Based Rendering of Fur, Grass, and Trees
Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir Bourdev, Ronen Barzel, Loring S. Holden, John F. Hughes
Proceedings of SIGGRAPH 99, August 1999, pp. 433--438.
Abstract: Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer graphics scenes in a stylized manner suggesting the complexity of the scene without representing it explicitly. The basic algorithm is customizable to produce a range of effects including fur, grass and trees, as we demonstrate in this paper and accompanying video. The algorithm is implemented within a broader framework that supports procedural stroke-based textures on polyhedral models. It renders mod-erately complex scenes at multiple frames per second on current graphics workstations, and provides some interframe coherence.
Keyword(s): Non-photorealistic rendering, graftals, procedural textures
BibTeX format:
@inproceedings{Kowalski:1999:ARO,
  author = {Michael A. Kowalski and Lee Markosian and J. D. Northrup and Lubomir Bourdev and Ronen Barzel and Loring S. Holden and John F. Hughes},
  title = {Art-Based Rendering of Fur, Grass, and Trees},
  booktitle = {Proceedings of SIGGRAPH 99},
  pages = {433--438},
  month = aug,
  year = {1999},
}
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