Adaptive Texture Maps
Martin Kraus, Thomas Ertl
Graphics Hardware, 2002, pp. 7--15.
Abstract: We introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive resolution, lossless compression of light fields, and vector quantization of volume data. All corresponding texture decoders were successfully integrated into the programmable texturing pipeline of commercial off-the-shelf graphics hardware.
@inproceedings{Kraus:2002:ATM,
author = {Martin Kraus and Thomas Ertl},
title = {Adaptive Texture Maps},
booktitle = {Graphics Hardware},
pages = {7--15},
year = {2002},
}
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