Real-time Shading with Filtered Importance Sampling
Jaroslav Křivánek, Mark Colbert
In Computer Graphics Forum, 27(4), 2008.
Abstract: We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter for evaluating the illumination integral yielding filtered importance sampling, a simple GPU-based rendering algorithm for image-based lighting. Furthermore, we extend the algorithm with real-time visibility computation. Free from any pre-computation, the algorithm supports fully dynamic scenes and, above all, is simple to implement.
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2008.01252.x
BibTeX format:
@article{Krivanek:2008:RSW,
  author = {Jaroslav Křivánek and Mark Colbert},
  title = {Real-time Shading with Filtered Importance Sampling},
  journal = {Computer Graphics Forum},
  volume = {27},
  number = {4},
  pages = {1147--1154},
  year = {2008},
}
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