Real-time Shading with Filtered Importance Sampling
Jaroslav Křivánek, Mark Colbert
In Computer Graphics Forum, 27(4), 2008.
Abstract: We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter for evaluating the illumination integral yielding filtered importance sampling, a simple GPU-based rendering algorithm for image-based lighting. Furthermore, we extend the algorithm with real-time visibility computation. Free from any pre-computation, the algorithm supports fully dynamic scenes and, above all, is simple to implement.
@article{Krivanek:2008:RSW,
author = {Jaroslav Křivánek and Mark Colbert},
title = {Real-time Shading with Filtered Importance Sampling},
journal = {Computer Graphics Forum},
volume = {27},
number = {4},
pages = {1147--1154},
year = {2008},
}
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