The Setup for Triangle Rasterization
Anders Kugler
Eurographics Workshop on Graphics Hardware, 1996, pp. 49--58.
Abstract: Integrating the slope and setup calculations for triangles to the rasterizer offloads the host processor from intensive calculations and can significantly increase 3D system performance. The processing on the host is greatly reduced and much less data is passed from the host to the graphics subsystem. A setup architecture handling generalized triangle meshes and computing all necessary parameters for a high-end raster pipeline to generate Gouraud shaded, texture- and bump-mapped triangles is described and its benefits on the final bandwidth are shown. To efficiently compute the slopes and color gradients for each triangle, some implementation aspects on division and multiplication pipelines are discussed.
@inproceedings{Kugler:1996:TSF,
author = {Anders Kugler},
title = {The Setup for Triangle Rasterization},
booktitle = {Eurographics Workshop on Graphics Hardware},
pages = {49--58},
year = {1996},
}
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