Exaggerating Character Motions Using Sub-Joint Hierarchy
Ji-yong Kwon, In-Kwon Lee
In Computer Graphics Forum, 27(6), 2008.
Abstract: Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using Bézier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.
@article{Kwon:2008:ECM,
author = {Ji-yong Kwon and In-Kwon Lee},
title = {Exaggerating Character Motions Using Sub-Joint Hierarchy},
journal = {Computer Graphics Forum},
volume = {27},
number = {6},
pages = {1677--1686},
year = {2008},
}
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