Stochastic Billboard Clouds for Interactive Foliage Rendering
J. Dylan Lacewell, Dave Edwards, Peter S. Shirley, William B. Thompson
In Journal of Graphics Tools, 11(1), 2006.
Abstract: We render tree foliage levels of detail (LODs) using a new adaptation of billboard clouds. Our contributions are a simple and efficient billboard cloud creation algorithm designed specifically for tree foliage, and a method for smooth transitions between LODs. The cloud creation algorithm performs stochastic search to find a set of billboards that approximate the base mesh. Billboard clouds offer an alternative to traditional triangle reduction methods, which break down for foliage with its small, disconnected pieces of geometry. By projecting foliage geometry onto large precomputed textures, our method shifts the bulk of the runtime rendering to the fragment processing stage. This results in higher frame rates for most viewing distances, with adjustable visual accuracy. We give results for foliage from two fully detailed tree models and discuss implementation issues.
BibTeX format:
@article{Lacewell:2006:SBC,
  author = {J. Dylan Lacewell and Dave Edwards and Peter S. Shirley and William B. Thompson},
  title = {Stochastic Billboard Clouds for Interactive Foliage Rendering},
  journal = {Journal of Graphics Tools},
  volume = {11},
  number = {1},
  pages = {1--12},
  year = {2006},
}
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