Burning Paper: Simulation at the Fiber's Level
Caroline Larboulette, Pablo Quesada, Olivier Dumas
Motion In Games, November 2013, pp. 47--52.
Abstract: This paper presents a novel physically based algorithm that simulates the deformation of paper when it burns. We use a particle system to represent the fire and a mass-spring system coupled to a heat propagation solver to deform the polygonal mesh representing the paper sheet. When burnout, the paper becomes non-elastic and fractures automatically occur where the stress is important. By tuning the physical parameters of size, grammage, density, dimensional stability, specific heat and thermal conductivity, we are able to simulate the crumpling and burning of various types of paper as we show with our results.
Article URL: http://dx.doi.org/10.1145/2522628.2522906
BibTeX format:
@inproceedings{Larboulette:2013:BPS,
  author = {Caroline Larboulette and Pablo Quesada and Olivier Dumas},
  title = {Burning Paper: Simulation at the Fiber's Level},
  booktitle = {Motion In Games},
  pages = {47--52},
  month = nov,
  year = {2013},
}
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