Procedural texture preview
Anass Lasram, Sylvain Lefebvre, Cyrille Damez
In Computer Graphics Forum, 31(2), 2012.
Abstract: Procedural textures usually require spending time testing parameters to realize the diversity of appearances.This paper introduces the idea of a procedural texture preview: A single static image summarizing in a limited pixel space the appearances produced by a given procedure.Unlike grids of thumbnails our previews present a continuous image of appearances, analog to a map.The main challenge is to ensure that most appearances are visible, are allocated a similar pixel area, and are ordered in a smooth manner throughout the preview.To reach this goal, we introduce a new layout algorithm accounting simultaneously for these criteria.After computing a layout of appearances, we rely on by-example texture synthesis to produce the final preview.We demonstrate our approach on a database of production-level procedural textures.
@article{Lasran:2012:PTP,
author = {Anass Lasram and Sylvain Lefebvre and Cyrille Damez},
title = {Procedural texture preview},
journal = {Computer Graphics Forum},
volume = {31},
number = {2},
pages = {413--420},
year = {2012},
}
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