Principles of Traditional Animation Applied to 3D Computer Animation
John Lasseter
Computer Graphics (Proceedings of SIGGRAPH 87), July 1987, pp. 35--44.
Abstract: The basics of animation and how it can all be done on a computer. Beautiful illustrations of Luxo Jr. and Sr. hopping around, and Andre scratching his belly.
Keyword(s): animation principles, keyframe animation, squash and stretch, Luxo, Jr., parallel processing
BibTeX format:
@inproceedings{Lasseter:1987:POT,
  author = {John Lasseter},
  title = {Principles of Traditional Animation Applied to 3D Computer Animation},
  booktitle = {Computer Graphics (Proceedings of SIGGRAPH 87)},
  pages = {35--44},
  month = jul,
  year = {1987},
}
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