Interactive Control For Physically-Based Animation
Joseph Laszlo, Michiel van de Panne, Eugene L. Fiume
Proceedings of SIGGRAPH 2000, July 2000, pp. 201--208.
Abstract: We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discrete input actions afforded by a standard mouse and keyboard allow for the creation of a broad range of motions. We apply our techniques to interactively control planar dynamic simulations of a bounding cat, a gymnastic desk lamp, and a human character capable of walking, running, climbing, and various gymnastic behaviors. The interactive control techniques allows a performer's intuition and knowledge about motion planning to be readily exploited. Video games are the current target application of this work.
Keyword(s): physically based animation, user interfaces
BibTeX format:
@inproceedings{Laszlo:2000:ICF,
  author = {Joseph Laszlo and Michiel van de Panne and Eugene L. Fiume},
  title = {Interactive Control For Physically-Based Animation},
  booktitle = {Proceedings of SIGGRAPH 2000},
  pages = {201--208},
  month = jul,
  year = {2000},
}
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