Smooth skinning decomposition with rigid bones
Binh Huy Le, Zhigang Deng
In ACM Transactions on Graphics, 31(6), November 2012.
Abstract: This paper introduces the Smooth Skinning Decomposition with Rigid Bones (SSDR), an automated algorithm to extract the linear blend skinning (LBS) from a set of example poses. The SSDR model can effectively approximate the skin deformation of nearly articulated models as well as highly deformable models by a low number of rigid bones and a sparse, convex bone-vertex weight map. Formulated as a constrained optimization problem where the least squared error of the reconstructed vertices by LBS is minimized, the SSDR model can be solved by a block coordinate descent-based algorithm to iteratively update the weight map and the bone transformations. By employing the sparseness and convex constraints on the weight map, the SSDR model can be used for traditional skinning decomposition tasks such as animation compression and hardware-accelerated rendering. Moreover, by imposing the orthogonal constraints on the bone rotation matrices (rigid bones), the SSDR model can also be applied in motion editing, skeleton extraction, and collision detection tasks. Through qualitative and quantitative evaluations, we show the SSDR model can measurably outperform the state-of-the-art skinning decomposition schemes in terms of accuracy and applicability.
Article URL: http://dx.doi.org/10.1145/2366145.2366218
BibTeX format:
@article{Le:2012:SSD,
  author = {Binh Huy Le and Zhigang Deng},
  title = {Smooth skinning decomposition with rigid bones},
  journal = {ACM Transactions on Graphics},
  volume = {31},
  number = {6},
  pages = {199:1--199:10},
  month = nov,
  year = {2012},
}
Search for more articles by Binh Huy Le.
Search for more articles by Zhigang Deng.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."