Precomputing avatar behavior from human motion data
Jehee Lee, Kang Hoon Lee
Symposium on Computer Animation, July 2004, pp. 79--87.
Abstract: Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploited for increased realism in avatar animation and control. Large motion sets have the advantage of accommodating a broad variety of natural human motion. However, when a motion set is large, the time required to identify an appropriate sequence of motions is the bottleneck for achieving interactive avatar control. In this paper, we present a novel method of precomputing avatar behavior from unlabelled motion data in order to animate and control avatars at minimal runtime cost. Based on dynamic programming, our method finds a control policy that indicates how the avatar should act in any given situation. We demonstrate the effectiveness of our approach through examples that include avatars interacting with each other and with the user.
Article URL: http://doi.acm.org/10.1145/1028523.1028535
BibTeX format:
@inproceedings{Lee:2004:PAB,
  author = {Jehee Lee and Kang Hoon Lee},
  title = {Precomputing avatar behavior from human motion data},
  booktitle = {Symposium on Computer Animation},
  pages = {79--87},
  month = jul,
  year = {2004},
}
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