The I.M.O.G.E.N .E. Machine: Some Hardware Elements
V. Lefevere, S. Karpf, C. Chaillou, M. Meriaux
Eurographics Workshop on Graphics Hardware, 1991, pp. 54--73.
Abstract: The goal of the I.M.O.G.E.N.E. project is to define a real time graphics system. We focus on true real time display, images being computed at frame rate, i.e 50 (or 60) times a second. The I.M.O.G.E.N.E. machine uses no frame buffer. We use a massive object parallelism; the graphics module is made of a large number of object-processors, each one handling one graphics primitive at pixel rate in raster-scan order. Shading computations are made in a deferred shading processor using Phong's method. After a brief presentation of Object-Oriented Architectures,we present new details about the hardware implementation of our Object Processors, and describe for the first time the shading processor.
@inproceedings{Lefevere:1991:TIM,
author = {V. Lefevere and S. Karpf and C. Chaillou and M. Meriaux},
title = {The I.M.O.G.E.N .E. Machine: Some Hardware Elements},
booktitle = {Eurographics Workshop on Graphics Hardware},
pages = {54--73},
year = {1991},
}
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