Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips
P. Lemy
Graphics Hardware, 1986, pp. 141--145.
Abstract: After the hidden surfaces algorithms for 3D rastergraphics, hardware design is the main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM, and simulation.After a short description of our CUBI 7 system (a 3D real-time Z-buffer system), and its CRISTAL module which increases RAY-TRACING computations, we present our hardware project based on :-Parallel architecture for RAY-TRACING, special effects; This module is also useful for pre-processing the image : (rotations, clipping, perspective transform... ).-A or Z-BUFFER which will be designed on VLSI chips polygon filling will be also designed with pipe-lined chips.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH86/141-145.pdf
BibTeX format:
@inproceedings{Lemy:1986:TAZ,
  author = {P. Lemy},
  title = {Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips},
  booktitle = {Graphics Hardware},
  pages = {141--145},
  year = {1986},
}
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